YASMINE COULIBALY
SKILLS
3D: Modeling · Sculpting · Virtual Prototyping & Tailoring · 3D Animation · Motion Capture · Prop and Character Rigging · Skin Weight painting · Cloth simulation · Fluid Simulation · Lighting · Rendering · 3D Texture Painting.
2D: Technical illustration · Freehand Drawing/Rapid Sketching · 2D Animation · Storyboards · Photo Editing · Video Editing.
Software: Clo3D · Unreal Engine 5 · ZBrush · Maya · Substance Painter · Blender · Adobe After Effects, Illustrator, Photoshop & InDesign · MS software · Vicon Shogun MoCap · Nansense Inertial MoCap · PTC Vuforia Studio · Fashion PLM · Creo Illustrate & Parametric · Windchill · Unity.
Sustainable product design & development: Trend & Material Research · Fashion Design & Illustration (apparel and accessories) · Design Iteration · Pattern Drafting and Alterations · Pattern Grading · Tech Packs, BOM · Sample Coordination · Material Sourcing · Production/Manufacturing · Color Theory.
HTML & CSS.
• Concept Development & Mood Boards.
Curriculum Development, Course Design, Online Learning & LMS (Canvas & Blackboard).
• Anthropometry for Product Design.
• Holistic Design Strategies.
• Strong Analytical and Problem-Solving Skills.
• Highly Adaptable and Quick to Learn New Software.
EDUCATION
Master of Fine Arts (MFA), University of Wisconsin- Stout, GPA 3.6
Coursework includes Design Research, Marketing, Entrepreneurship, Sustainable Design, Ethics in Design, Web Design, 3D Modeling, and Animation.
Bachelor’s in Applied Social Science, University of Wisconsin- Stout
Coursework includes Statistics, Behavioral Psychology, Sociology, Quantitative & Qualitative Research Methods, and Economics.
EXPERIENCE
The Toro Company
2023 2024 | Multimedia Designer
2023 | Multimedia Design Intern
Creating graphical instructions, using illustrations, storyboards, line art, 2D & 3D animation, video editing, virtual reality (VR), and augmented reality (AR). Collaborating with SEMs, including engineers and instructional designers, to create technical animations for internal clients, training materials, and product use instructions for customers. Click here for an example.

University of Wisconsin- Stout
2022 – 2023 | Teaching Assistant - Organic 3D Modeling Organics & Animation
Introducing Substance Painter and ZBrush to junior artists who were new to the software. Teaching best practices for ‘Maya-> ZBrush-> Substance Painter-> Maya’ workflow in 3D modeling and troubleshooting software issues. Providing mentorship and portfolio critique. The original position was 'Lecturer', later changed to Graduate Teaching Assistant.
2022 – 2023 | Graduate Assistant to the Instructional Designer
Creating curricula, developing syllabi and instructional material, and researching emerging teaching methods (mixed reality, augmented reality, SMART board, etc.) to be applied to new or current courses at UW-Stout. Creating online course pages using HTML.
2021 – 2022 | Graduate Assistant (Motion Capture), University of Wisconsin- Stout
Assisting students in the Game Design program with projects that require motion capture data. Setting up and training students to use Vicon motion capture equipment.

Yelp
2019 – 2020 | Business Scout, YELP, Inc.
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