YASMINE COULIBALY
SKILLS
• 3D: Modeling · Sculpting · Virtual Prototyping & Tailoring · 3D Animation · Motion Capture · Prop and Character Rigging · Skin Weight painting · Cloth simulation · Fluid Simulation · Lighting · Rendering · 3D Texture Painting.
• 2D: Technical illustration · Freehand Drawing/Rapid Sketching · 2D Animation · Storyboards · Photo Editing · Video Editing.
• Software: Clo3D · Unreal Engine 5 · ZBrush · Maya · Substance Painter · Blender · Adobe After Effects, Illustrator, Photoshop & InDesign · MS software · Vicon Shogun MoCap · Nansense Inertial MoCap · PTC Vuforia Studio · Fashion PLM · Creo Illustrate & Parametric · Windchill · Unity.
• Sustainable Product Design & Development: Trend & Material Research · Fashion Design & Illustration (apparel and accessories) · Design Iteration · Pattern Drafting and Alterations · Pattern Grading · Tech Packs, BOM · Sample Coordination · Material Sourcing · Production/Manufacturing · Color Theory.
• HTML & CSS.
• Concept Development & Mood Boards.
• Curriculum Development, Course Design, Online Learning & LMS (Canvas & Blackboard).
• Anthropometry for Product Design.
• Holistic Design Strategies.
• Strong Analytical and Problem-Solving Skills.
• Highly Adaptable and Quick to Learn New Software.
EDUCATION
Master of Fine Arts (MFA), University of Wisconsin- Stout, GPA 3.6
Creative Thesis Project: Reverse Engineering Sustainability in Fashion.
Coursework includes Design Research, Marketing, Entrepreneurship, Sustainable Design, Ethics in Design, Web Design, 3D Modeling, and Animation.
Bachelor’s in Applied Social Science, University of Wisconsin- Stout
Coursework includes Statistics, Behavioral Psychology, Sociology, Quantitative & Qualitative Research Methods, and Economics.
Coursework whilst enrolled in the Apparel Design (now Fashion Design & Development) program includes apparel design, patternmaking and grading, textile analysis, and garment construction.
EXPERIENCE
Yas Coul (Remote)
2025 – Current | Freelance Apparel Designer
• Conducting trend and market research to guide seasonal concept development and design direction, translating consumer insights into cohesive apparel concepts.
• Creating 3D digital prototypes using CLO3D to enhance visualization and streamline development, while drafting and refining garment patterns to ensure accurate fit and high construction quality.
• Producing samples and conducting fit evaluations to improve wearability and design execution.
• Preparing detailed tech packs, BOMs, and production specifications to support efficient manufacturing. Selecting and sourcing fabrics, trims, and components with a focus on quality and sustainability.
• Producing 3D visuals for marketing and presentations to enhance product communication.
• Creating 3D digital prototypes using CLO3D to enhance visualization and streamline development, while drafting and refining garment patterns to ensure accurate fit and high construction quality.
• Producing samples and conducting fit evaluations to improve wearability and design execution.
• Preparing detailed tech packs, BOMs, and production specifications to support efficient manufacturing. Selecting and sourcing fabrics, trims, and components with a focus on quality and sustainability.
• Producing 3D visuals for marketing and presentations to enhance product communication.
The Toro Company (Bloomington, MN)
2023 – 2024 | Multimedia Designer
2023 | Multimedia Design Intern
• Designed graphical instructions utilizing illustrations, storyboards, line art, 2D, and 3D animation to enhance technical communication.
• Produced and edited video content integrating virtual reality (VR) and augmented reality (AR) technologies to support immersive learning experiences.
• Mentored new Multimedia Designers, fostering skill development and team growth.
• Trained Technical Writers in the effective use of 3D tools, improving cross-functional collaboration and content accuracy.
• Produced and edited video content integrating virtual reality (VR) and augmented reality (AR) technologies to support immersive learning experiences.
• Mentored new Multimedia Designers, fostering skill development and team growth.
• Trained Technical Writers in the effective use of 3D tools, improving cross-functional collaboration and content accuracy.
The University of Wisconsin- Stout (Menomonie, WI)
2022 – 2023 | Lecturer - Organic 3D Modeling Organics & Animation
• Taught 3D Modeling and Digital Sculpting to junior artists specializing in Animation, Digital Media, and Game Design.
• Developed students' proficiency in high-to low-poly workflows using ZBrush, Substance Painter, and Maya.
• Provided guidance on rendering, lighting techniques, and troubleshooting to enhance project quality.
• Mentored students to improve technical skills and artistic development in digital design tools.
• Developed students' proficiency in high-to low-poly workflows using ZBrush, Substance Painter, and Maya.
• Provided guidance on rendering, lighting techniques, and troubleshooting to enhance project quality.
• Mentored students to improve technical skills and artistic development in digital design tools.
2022 – 2023 | Graduate Assistant to the Instructional Designer
• Created curricula, developed syllabi and instructional material, and researched emerging teaching methods (mixed reality, augmented reality, SMART board, etc.) to be applied to new or current courses at UW-Stout. Created online course pages using HTML. Assisted Senior Instructional Designer with course design, contributing to the development of engaging educational content.
2021 – 2022 | Graduate Assistant (Motion Capture)
Yelp
2019 – 2020 | Business Scout, YELP, Inc.
Thank you!