YASMINE COULIBALY
COMPETENCE
• 3D: Modeling· sculpting · tailoring · 3D animation · motion capture · character rigging.
• 2D: Technical illustration · freehand drawing · 2D animation · storyboards · photo editing · video editing.
• Software: ZBrush· Maya · Unreal Engine · Blender · Substance Painter · Vicon Shogun · Clo3D Adobe After Effects · Adobe Illustrator · Adobe Photoshop · MS software · PTC Vuforia Studio · Creo Illustrate · Creo Parametric · Windchill · Unity.
• Sustainable product design & development.
• Anthropometry for product design.
• Holistic design strategies.
• Strong analytical and problem-solving skills.
• Highly adaptable and quick to learn new software.
EDUCATION
DEC 2024 | Master of Fine Arts (MFA), University of Wisconsin- Stout GPA 3.6
Creative Thesis Project: Reverse Engineering Sustainability in Fashion.
Coursework includes Design Research, Marketing, Entrepreneurship, Sustainable Design, Ethics in Design, Web Design, 3D Modeling, and Animation.
DEC 2018 | Bachelor’s in Applied Social Science, University of Wisconsin- Stout
Coursework includes Statistics, Behavioral Psychology, Sociology, Quantitative & Qualitative Research Methods, and Economics.
EXPERIENCE
The Toro Company (2 Years)
DEC 2023 – DEC 2024 | Multimedia Designer I
AUG 2023 – DEC 2023 | Multimedia Designer (Contractor)
MAY 2023 – AUG 2023 | Multimedia Design Intern
Creating graphical instructions, using illustrations, storyboards, line art, 2D & 3D animation, video editing, virtual reality (VR), and augmented reality (AR).
University of Wisconsin- Stout (3 Years)
SEPT 2022 – JAN 2023 | Lecturer - Organic 3D Modeling Organics & Animation
Introducing Substance Painter and ZBrush to junior artists who were new to the software. Teaching best practices for ‘Maya-> ZBrush-> Substance Painter-> Maya’ workflow in 3D modeling and troubleshooting software issues. Providing mentorship and portfolio critique. The original position was 'Lecturer', later changed to Graduate Teaching Assistant.
SEPT 2022 – May 2023 | Graduate Assistant to the Instructional Designer
Creating curriculums, developing syllabi and instructional material, and researching emerging teaching methods (mixed reality, augmented reality, SMART board, etc.) to be applied to new or current courses at UW-Stout. Creating online course pages using HTML.
SEPT 2021 – MAY 2022 | Graduate Assistant (Motion Capture), University of Wisconsin- Stout
Assisting students in the Game Design program with projects that require motion capture data. Setting up and training students to use Vicon motion capture equipment.
JULY 2019 – JAN 2020 | Business Scout, YELP, inc.
MAY 2017 – DES 2018 | Marketing Manager, University of Wisconsin- Stout (Stoutonia)
Thank you!